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SOS Text Logo (Color)_remove-background.webp

*Visuals made by AI.

*Designs made by humans.

SOS Immersive Marketing Background (Mobile).jpg

Branded backdrop, leave with a photo.(Liked & forgotten)

A first hand memory = leave with a story.

(Reminiscing spilling over and over)

Spectators notice a logo. (Familiar in ads, not reminisced)

Player remember what they did in a game! 

(Underdog stories, rounds they lost, partners they met)

Product demo = forgot by Monday. (No storiy to share)

The stories follow retellings at parties years later.

“We got coins, they auctioned off appetizers.

I bought a whole plate of dumplings.”

SOS Immersive Marketing Background (Desktop).jpg

A spectator notices a logo. (Familiar in ads, not reminisced)

A player remembers what they did that day, first hand! 

(Underdog stories, rounds they lost, partners they met)

A product demo is forgotten by Monday. (No experiences to remember)

The stories follow retellings at parties years later.

“We were given coins and they auctioned off appetizers. I bought a whole plate of dumplings.”

SOS Text Logo (B&W).PNG
Immersive Marketing Logo.jpg

*Spill Over Effect

Stories and memories do not stay in a room, they spill over into conversations for years to come.

The Spill Over Effect is the difference between "attending an event" and an experience you reminisce over for a lifetime.

Engeneering theatrics and spectacle into your activations.

The Spill Over Effect* runs through the group

chats long after your budget has run out.

The Spill Over Effect* runs through the group chats long after the day your budget runs out.

Imbeding theatrics and spectacle into your activations.

Make a branded backdrop, they leave with a photo. (Liked then forgotten)

Build a space where something is genuinely happening, they leave with a story.

(Reminiscing spilling over and over)

Key Logo (Mirror).png
Key Logo_remove-background.webp

Visuals made by AI. *Designs made by humans.

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