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*Visuals made by AI.
*Designs made by humans.
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Branded backdrop, leave with a photo.(Liked & forgotten)
A first hand memory = leave with a story.
(Reminiscing spilling over and over)
Spectators notice a logo. (Familiar in ads, not reminisced)
Player remember what they did in a game!
(Underdog stories, rounds they lost, partners they met)
Product demo = forgot by Monday. (No storiy to share)
The stories follow retellings at parties years later.
“We got coins, they auctioned off appetizers.
I bought a whole plate of dumplings.”
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A spectator notices a logo. (Familiar in ads, not reminisced)
A player remembers what they did that day, first hand!
(Underdog stories, rounds they lost, partners they met)
A product demo is forgotten by Monday. (No experiences to remember)
The stories follow retellings at parties years later.
“We were given coins and they auctioned off appetizers. I bought a whole plate of dumplings.”
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*Spill Over Effect
Stories and memories do not stay in a room, they spill over into conversations for years to come.
The Spill Over Effect is the difference between "attending an event" and an experience you reminisce over for a lifetime.
Engeneering theatrics and spectacle into your activations.
The Spill Over Effect* runs through the group
chats long after your budget has run out.
The Spill Over Effect* runs through the group chats long after the day your budget runs out.
Imbeding theatrics and spectacle into your activations.
Make a branded backdrop, they leave with a photo. (Liked then forgotten)
Build a space where something is genuinely happening, they leave with a story.
(Reminiscing spilling over and over)
Visuals made by AI. *Designs made by humans.
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